The player can choose to play as one of six classes, Street Samurai, Mage, Decker, Shaman, Rigger, or Physical Adept, or the player can choose to play as no class at all. There are five races to choose from: humans, elves, dwarves, orcs, and trolls. The player is able to customize their character's gender and appearance. Similar to the Dragonfall – Director's Cut edition, Hong Kong was released in 2015 as a standalone release built using an upgraded version of the Shadowrun Returns engine. In 2015, Harebrained Schemes launched another Kickstarter campaign to partially fund their next game, Shadowrun: Hong Kong. It was later converted to a standalone release and as Shadowrun: Dragonfall – Director's Cut.
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The game was successfully crowd funded through Kickstarter, and was released for Microsoft Windows, OS X, Linux, iOS, and Android in 2013.Īn expansion pack titled, Shadowrun: Dragonfall, was released in 2014. It takes place in the setting of the Shadowrun tabletop role-playing game. Critical Glitch = Attacker falls down instead.Shadowrun Returns is a science fantasy turn based tactical role-playing game developed and published by Harebrained Schemes.
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Attack may drop prone for free or stay on his feet. If limit is exceeded, defender is knocked down. Knock Down : Melee only during the Declare phase.Assuming attacker is aiming for brain, organs or major artery. Trick Shot : Successful attack = Attacker gets bonus to Intimidation roll equal to Net Hits.If the modified total Damage Value of the attack is less than the modified Armor Value of the defense, the attack ends up doing only half damage, all of it applied to Stun. If the attack is successful the damage is split between the two condition monitors if the damage was an odd number, make the Stun Damage the higher value. Splitting the Damage : Target must be wearing armor and attacker’s AP must be lower than the armor value.Shake Up : Defender loses -5 Initiative Score.Harder Knock : Changes Stun Damage to Physical Damage.Attacker should describe the dirty trick. Dirty Trick : Single net hit = -4 dice pool modifier on defender’s NEXT action.Item can be sent flying (net hits – 1) meters from defender. Blast out of Hands : Defender rolls as normal.So 2+1+1, firing 6 rounds will encur a modifier of -2 to attack. Wombat(Str 4) fires a long burst of 6 rounds with a FN P93 Praetor (RC 1(2) since he has not all attachments its 1, else it would be 2). The number of bullet that can be fired without recoil : STR / 3(rounded up) + RC + 1Įach extra bullets will encur a -1 to the attacking dice pool. Firing a full-auto 10 round burst will give a -9 defense modifier. Firing a long burst(FA) will fire 6 rounds, will give a -5 defense penalty. Firing a burst fire(SA or FA) will fire 3 rounds, will give a -2 defense penalty. Rule of thumb : defense modifier = round(s) fired - 1 Basically, the more bullets you throw down range, the less likely the guy is going to avoid getting hit.
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With burst fire and full auto, each bullet beyond the first acts as a modifier to reduce the target's defense pool. Defender rolls 16d6 and obtains 8 success still resulting in 3 boxes on his condition monitor.
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The resulting damage from Wombat will be Weapon damage 9P + 2 hits = 11P. If the Damage is less than or equal to the Armor - Attack AP the attack deals Stun damage, otherwise it deals Stun or Physical damage as normal Th resulting inflicted damage is the weapon damage + net hits.
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Defender has 1 success on his defense roll (Reaction + Intuition test +- Modifier) Wombat fires a Ruger Super Warhawk(DV 9P, ACC 5, AP -2) using his pistol skill (3) + Agility (4) and obtains 3 net hits. The only exception is a grazing hit where the attacker and the defender are tied, which then resolves in no damage except if there are on hit effects. In every type of physical combat the phases are basically the same :